X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=9c74534741dbb043fd7980ace466c6ad85b28edf;hb=421bdcd4dfe845a4714416606e72e086e7860e2b;hp=9fec5b71b73605c6ead05e948a745568b9586e32;hpb=b9a5fe01da415dfbea740651c04e6e10dace2c21;p=vchess.git diff --git a/TODO b/TODO index 9fec5b71..9c745347 100644 --- a/TODO +++ b/TODO @@ -2,22 +2,14 @@ On Game page "mconnect" events => send lastate to them (because they have the game infos) or just "your turn" - if their turn remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well) + (=> listen for "mdisconnect" as well, and gameover, and newgame) From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) When quit, send mdisconnect (relayed by server if no other MyGames tab). -And remove current "notify through newmove" on server in sockets.js - -Analyse mode when launched from a position: should keep orientation ---> $route query param, "side=w or b" - -Subcursor (intra move) for multi-move variants for better navigation (in BaseGame) - -Allow symmetric mode in all variants (vertical symmetry for racing kings) -flag in challenge, "Symmetric: true / false", option of GenRandInitFen() # Misc: Saw once a "double challenge" bug, one anonymous and a second one logged Both were asked a challenge probably, and both challenges added as different ones. +=> would probably be solved by waiting for identity before adding people to people array # New variants 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s @@ -35,3 +27,5 @@ Take(a)n(d)make : if capture a piece, take its power for the last of the turn an If a pawn taken: direction of the capturer. + Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess