X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=924b6d0e090953aa5b9b584e5961c844874d2b15;hb=2eca7311a1f02285ec875be35cf73b32bdd3b73c;hp=ecc877a4d31837400955cdd62339000d7d8285a8;hpb=5e1bc6519d4c81aeac40aec7390c64c913cbf566;p=vchess.git diff --git a/TODO b/TODO index ecc877a4..924b6d0e 100644 --- a/TODO +++ b/TODO @@ -1,21 +1,34 @@ -# New variants -Finish https://www.chessvariants.com/mvopponent.dir/dynamo.html -https://echekk.fr/spip.php?page=article&id_article=599 +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. -Colorbound -https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html -https://en.wikipedia.org/wiki/Grotesque_(chess) (fun) +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example) -Maxima, Interweave, Roccoco -https://www.chessvariants.com/other.dir/rococo.html -https://www.chessvariants.com/dpieces.dir/maxima/maxima.html -https://www.chessvariants.com/other.dir/interweave.html +Merge variants 1, 2 (3) into one with sub-variant selection when starting a game (New Game + vs engine + analyse) +E.g. Checkered 1 & 2 into one, and so on. +Need additional field in variant code... in a generic way (radiobutton or select or checkbox?) -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer, can capture enemy. -http://www.strategems.net/sections/fairy_defs.html -Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square. +#New variants: +Chessplode +Tablut -Chakart :) +https://brainking.com/fr/GameRules?tp=128 Massacre Chess -https://en.wikipedia.org/wiki/Fairy_chess_piece +CWDA : need game options (also useful at least for Monster) +PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html +https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) + +Coin Chess +https://msoworld.com/product/chess-variants/ +Background: Unknown inventor +Rules: +Normal rules apply except for the introduction of a coin (or counter) +Black starts by placing the coin on any unoccupied square. Play then continues with players alternating turns as in normal chess. +On their turn, a player makes any legal move but may not move onto the square where the coin has been placed. The player may move over (but not onto), the coin square. +The player ends their turn by leaving the coin where it stands or moving the coin to a different unoccupied square. +The coin can never be placed on an occupied square, and therefore cannot be used to protect a piece from capture +A player wins by checkmating the opponent. Note that the coin can be used to remove escape squares from the king. + +https://www.chessvariants.com/other.dir/nemoroth.html :-)