X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=8ac83a082fee86d9006ba94e6246d59379c71fe2;hb=28b32b4fc7c23b1c72bed68e1897576c5be46c3d;hp=8961f06087a5371a45d99bca0b8ee8040f357fdd;hpb=40367778b7c2c5412b6941874e3322e584ef1aa0;p=vchess.git diff --git a/TODO b/TODO index 8961f060..8ac83a08 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,41 @@ -1) abort / draw / resign: pass to opponent if online, store in game if corr -2) styling: connection indicator, names, put movesList + chat in better positions -3) complete translations, stylesheets, variants rules ... ---> publish -Later: implement analyze from position, multiple connections per SID ("double" games, simul games...) - (to allow problems links in forum) +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" + +"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, +but the goal is still to checkmate (not lose all material). + +Cannibal Chess with forced captures. + +Knightrelay: implement "official" version as Knightrelay v1 + +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone +Synchrone Chess: allow to anticipate en-passant capture as well :) + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945