X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=8ac83a082fee86d9006ba94e6246d59379c71fe2;hb=28b32b4fc7c23b1c72bed68e1897576c5be46c3d;hp=372fb25b383225a6ee0e187046cce9839187dd8c;hpb=4b3539364e8fea527158f4ba27db1c0870ffd2fc;p=vchess.git diff --git a/TODO b/TODO index 372fb25b..8ac83a08 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,41 @@ -For animation, moves should contains "moving" and "fading" maybe... -Depth 2 or 3 depending on variant and if we detect smartphone or not? -(static get SEARCH_DEPTH() { return 2; }) -Sur page d'accueil lien "contact" avec mail + instrus en cas de bug +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" + +"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, +but the goal is still to checkmate (not lose all material). + +Cannibal Chess with forced captures. + +Knightrelay: implement "official" version as Knightrelay v1 + +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone +Synchrone Chess: allow to anticipate en-passant capture as well :) + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945