X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=8961f06087a5371a45d99bca0b8ee8040f357fdd;hb=40367778b7c2c5412b6941874e3322e584ef1aa0;hp=b3568538f58ee87cfd1a5898742d2d161d8d021b;hpb=9d218497ab97bc0e94ec4c1f0a40cf02df3ea0d4;p=vchess.git diff --git a/TODO b/TODO index b3568538..8961f060 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,6 @@ -Full detection of repeated positions (including turn) -In UltimaChess, consider these rules modifications: http://www.inference.org.uk/mackay/ultima/ultima.html -Reintroduce isAttackedBy in Ultima, and fix it for pawns --> underCheck + stalemate ---> take into account that an immobilized piece does not give check. -(chameleons cannot be immobilized) +1) abort / draw / resign: pass to opponent if online, store in game if corr +2) styling: connection indicator, names, put movesList + chat in better positions +3) complete translations, stylesheets, variants rules ... +--> publish +Later: implement analyze from position, multiple connections per SID ("double" games, simul games...) + (to allow problems links in forum)