X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=86a493385dd2a4b4bc800c129862f6152a4b514f;hb=6b329865c332fcef8a09e3257b6856c4c445ccf0;hp=efdd2596182f853750fa9661e4e350d77778a79c;hpb=edcd679ab1fe609641451586ef1e9484925c4f83;p=vchess.git diff --git a/TODO b/TODO index efdd2596..86a49338 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,49 @@ -Finish rules translation in Spanish + improve existing ones -Design: final touch (gain extra space on top, using space on the right) -Crazyhouse: center reserves, grey if zero available, numbers superimposed -Promotions: increase pieces sizes, better background. -Code: use two spaces instead of tabs, everywhere. -Increase code line length to 100 or more? -(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) -Chat button should be more apparent after game ends (color ?) -Reinforce security for problems upload (how ?) -The mode switch between human/computer/friend (+ problem) is a mess -(example: finished computer game, ongoing friend game, reload, friend game is unreachable) - -Later: -Let choice of time control, allow correspondance play, several games at the same time -==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ -Each user would have a unique identifier stored in the client DB. -Allow to cancel games (if opponent doesn't connect again) -Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) -Index might still look the same, and variant page would have another tab "Games" -==> running, and finished (which can be deleted from local memory) -(A true analysis mode could be implemented also, to navigate in completed games --> use a button) -Allow challenging a specific player (by his chosen name) -But keep the random pairings as main playing way + always playing in ZEN mode, -except when accepting an individual challenge. +#Enhancements + +In Hall: at loading, if something in a tab and nothing in another (e.g. live/corr challenges), +show the other even if settings say to show the empty one. + +tabs "running" and "completed" for MyGames page (default to running if any and my turn) +"load more" option for completed games (act on corr games). + +"load more" option for problems as well: similar to news page. +Also on corr challenges. + +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945 + +Cannibal Chess with forced captures. + +Knightrelay: implement "official" version as Knightrelay v1 + +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess