X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=86a493385dd2a4b4bc800c129862f6152a4b514f;hb=6b329865c332fcef8a09e3257b6856c4c445ccf0;hp=4c56740240c4f75847e82a646bb1b5fc7e319384;hpb=0cd8f2bdfe04a0bd880ee48ef2dcce24728536ee;p=vchess.git diff --git a/TODO b/TODO index 4c567402..86a49338 100644 --- a/TODO +++ b/TODO @@ -1,3 +1,49 @@ -For animation, moves should contains "moving" and "fading" maybe... -Depth 2 or 3 depending on variant and if we detect smartphone or not? -(static get SEARCH_DEPTH() { return 2; }) +#Enhancements + +In Hall: at loading, if something in a tab and nothing in another (e.g. live/corr challenges), +show the other even if settings say to show the empty one. + +tabs "running" and "completed" for MyGames page (default to running if any and my turn) +"load more" option for completed games (act on corr games). + +"load more" option for problems as well: similar to news page. +Also on corr challenges. + +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945 + +Cannibal Chess with forced captures. + +Knightrelay: implement "official" version as Knightrelay v1 + +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess