X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=8485984962fbff7d2ccb2b23ae707fa8bc548aa3;hb=7c4601d007042510ea2aad95a081d6fe83aab938;hp=ab06e20a9b7b6b53d37d30bda98f7c75f69263a0;hpb=de520e01c680ca3d74364f73cd29c026b86a883d;p=vchess.git diff --git a/TODO b/TODO index ab06e20a..84859849 100644 --- a/TODO +++ b/TODO @@ -1,39 +1,34 @@ -# Functionality: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). -And remove current "notify through newmove" on server in sockets.js +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. -Analyse mode when launched from a position: should keep orientation ---> $route query param, "side=w or b" +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example) -Subcursor (intra move) for multi-move variants for better navigation (in BaseGame) +Merge Orda + Empire + Hoppelpoppel + Newzealand getSlideNJumpMoves() into base_rules.js +=> allow to simplify getPawnMoves in RoyalRace (and some getXMoves in Shatranj) -Allow symmetric mode in all variants (vertical symmetry for racing kings) -flag in challenge, "Symmetric: true / false", option of GenRandInitFen() +Option "free placement" in Hidden -# Misc: -Saw once a "double challenge" bug, one anonymous and a second one logged -Both were asked a challenge probably, and both challenges added as different ones. +#New variants: +Chessplode +Tablut -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess -Eightpieces : non-symmetric -Sym8pieces : symmetric (960) +https://brainking.com/fr/GameRules?tp=128 Massacre Chess -Generator vatiant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html +https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +Coin Chess +https://msoworld.com/product/chess-variants/ +Background: Unknown inventor +Rules: +Normal rules apply except for the introduction of a coin (or counter) +Black starts by placing the coin on any unoccupied square. Play then continues with players alternating turns as in normal chess. +On their turn, a player makes any legal move but may not move onto the square where the coin has been placed. The player may move over (but not onto), the coin square. +The player ends their turn by leaving the coin where it stands or moving the coin to a different unoccupied square. +The coin can never be placed on an occupied square, and therefore cannot be used to protect a piece from capture +A player wins by checkmating the opponent. Note that the coin can be used to remove escape squares from the king. -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +https://www.chessvariants.com/other.dir/nemoroth.html :-)