X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=833dcb326733cef4e40382f09e19b99c20694aac;hb=620a88ede2ad25e66d9cbb521388ee53e4a564c0;hp=244a7738dbd0144440bfc75ebab3c791e8dbe2cf;hpb=dfec5327f950e18be935b2793b9545fa09f4e83a;p=vchess.git diff --git a/TODO b/TODO index 244a7738..833dcb32 100644 --- a/TODO +++ b/TODO @@ -1,3 +1,31 @@ -Beautify styles -Translations ? (probably not) -Fill some puzzles: http://www.logicmazes.com/games/puz1to4.html +# Functionality: +On Game page "mconnect" events => + send lastate to them (because they have the game infos) or just "your turn" - if their turn + remember them to send next "newmove" (or just "it's your turn") later - if not their turn + (=> listen for "mdisconnect" as well, and gameover, and newgame) +From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) + When quit, send mdisconnect (relayed by server if no other MyGames tab). + +# Misc: +Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) + --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function +Will need a 'rematch' field in Game on server + +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess +Eightpieces : non-symmetric +Sym8pieces : symmetric (960) + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess