X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=819ebc877ec581d075e3e2ca3a8f7f7b45b18c4b;hb=a2bd587aebc0104db71f9404aadeec72c9141102;hp=fe7d8473378b52f2d0e3d87dc246364e074b15e3;hpb=1221ac47836806efb287b0323b92957d9129c653;p=vchess.git diff --git a/TODO b/TODO index fe7d8473..819ebc87 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,21 @@ -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Systematically show init+dest squares in PGN, maybe after short notation -(2 moves list, second for de-ambiguification) +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html +Parachute v1 & 2 + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess + +Omega chess (ask first)