X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=819ebc877ec581d075e3e2ca3a8f7f7b45b18c4b;hb=a2bd587aebc0104db71f9404aadeec72c9141102;hp=372fb25b383225a6ee0e187046cce9839187dd8c;hpb=4b3539364e8fea527158f4ba27db1c0870ffd2fc;p=vchess.git diff --git a/TODO b/TODO index 372fb25b..819ebc87 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,21 @@ -For animation, moves should contains "moving" and "fading" maybe... -Depth 2 or 3 depending on variant and if we detect smartphone or not? -(static get SEARCH_DEPTH() { return 2; }) -Sur page d'accueil lien "contact" avec mail + instrus en cas de bug +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html +Parachute v1 & 2 + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess + +Omega chess (ask first)