X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=7d46a80c1a1acfc29564902a009aab14e46c30a9;hb=de3f56254c410a7c245a50053b7c905233b58115;hp=1aae2fb1ed490c7e9d1a0c277c4ad8ce19b9bce2;hpb=e64084dac6a278439e407733c69c324b8282900a;p=vchess.git diff --git a/TODO b/TODO index 1aae2fb1..7d46a80c 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,17 @@ -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Button to show all pieces that can move (next to expert mode; change icons) -Some bots are very weak, others quite slow... +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html +Parachute v1 & 2 + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Dynamo chess + +Maxima, Interweave, Roccoco