X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=7bcb36fd917c0e4f35c220e5f64e86f57694ff19;hb=a97bdbda4ecf83645d409b717e36828784d1450d;hp=d4e48b00d51676b4a52a8e429eab9953c71c27ee;hpb=0cfb593616e766e5f5ed693f52452dc3f6efc8fd;p=vchess.git diff --git a/TODO b/TODO index d4e48b00..7bcb36fd 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,18 @@ -Styles must be improved (full width for smartphones, selectable text for PGN...) -Tooltip text should fade (even when mouse stay on it, especially for small screens) -Checkered stage 2: switch button at reserve position. -If a played disconnect right after opponent sent a move, it might be never received: secure this -Think about non-conventional variants with 2 kings for example: undercheck highlight? - --> underCheck should return a vector in this case. Adapt. - --> incheck should be an array of squares, in general. Think AntiKing +# Functionality: +On Game page "mconnect" events => + send lastate to them (because they have the game infos) or just "your turn" - if their turn + remember them to send next "newmove" (or just "it's your turn") later - if not their turn + (=> listen for "mdisconnect" as well) +From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) + When quit, send mdisconnect (relayed by server if no other MyGames tab). +And remove current "notify through newmove" on server in sockets.js + +# Images: +Color black wildebeest and camels pieces in white instead of transparent. +Color white grasshoppers as well. Adjust wormholes color and size. +Better "Check3" king images: just horizontal red bars maybe (1 to 3). +Center king image for Knightmate variant. + +# Misc: +Saw once a "double challenge" bug, one anonymous and a second one logged +Both were asked a challenge probably, and both challenges added as different ones.