X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=7bcb36fd917c0e4f35c220e5f64e86f57694ff19;hb=a97bdbda4ecf83645d409b717e36828784d1450d;hp=b3568538f58ee87cfd1a5898742d2d161d8d021b;hpb=9d218497ab97bc0e94ec4c1f0a40cf02df3ea0d4;p=vchess.git diff --git a/TODO b/TODO index b3568538..7bcb36fd 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,18 @@ -Full detection of repeated positions (including turn) -In UltimaChess, consider these rules modifications: http://www.inference.org.uk/mackay/ultima/ultima.html -Reintroduce isAttackedBy in Ultima, and fix it for pawns --> underCheck + stalemate ---> take into account that an immobilized piece does not give check. -(chameleons cannot be immobilized) +# Functionality: +On Game page "mconnect" events => + send lastate to them (because they have the game infos) or just "your turn" - if their turn + remember them to send next "newmove" (or just "it's your turn") later - if not their turn + (=> listen for "mdisconnect" as well) +From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) + When quit, send mdisconnect (relayed by server if no other MyGames tab). +And remove current "notify through newmove" on server in sockets.js + +# Images: +Color black wildebeest and camels pieces in white instead of transparent. +Color white grasshoppers as well. Adjust wormholes color and size. +Better "Check3" king images: just horizontal red bars maybe (1 to 3). +Center king image for Knightmate variant. + +# Misc: +Saw once a "double challenge" bug, one anonymous and a second one logged +Both were asked a challenge probably, and both challenges added as different ones.