X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=7a614c48e853d79a7c06ba79047fee2931be987e;hb=23ecf00824691b5622b468e0409fc543c87d75dc;hp=58906a83cd7a8bd2e57bb204f6593800bcf09197;hpb=5c42c64e0b43ad4d687c58a6b7e9b9ac5d212e17;p=vchess.git diff --git a/TODO b/TODO index 58906a83..7a614c48 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,4 @@ -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Systematically show init+dest squares in PGN, maybe after short notation -(2 moves list, second for de-ambiguification) -Crazyhouse: keep track of promoted pawns. +newmove received on mygames page should be added to storage if gtype == "live" +and, on game page "mconnect" events => send newmove to them (better than current setup) +also, mygames page should ask lastate infos to connected players if any (where it's not my turn) +(maybe in component GameList, if g.type == "live" ...)