X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=7a614c48e853d79a7c06ba79047fee2931be987e;hb=23ecf00824691b5622b468e0409fc543c87d75dc;hp=27b3f8db64dfa48098047c65a93b0981704239de;hpb=44e87e497eeb05eb93164337da43d51a69a9c445;p=vchess.git diff --git a/TODO b/TODO index 27b3f8db..7a614c48 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,4 @@ -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Systematically show init+dest squares in PGN, maybe after short notation -(2 moves list, second for de-ambiguification) -Button to show all pieces that can move (next to expert mode; change icons) - -Bugs, limitations: - - switching chess when castling: show 2 promotion kings (??) - - Crazyhouse: TODO = keep track of promoted pawns. - - Checkered: implement stage 2 ?! +newmove received on mygames page should be added to storage if gtype == "live" +and, on game page "mconnect" events => send newmove to them (better than current setup) +also, mygames page should ask lastate infos to connected players if any (where it's not my turn) +(maybe in component GameList, if g.type == "live" ...)