X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=784a65ff0ea23d738021f717b8c04186d1681589;hb=be3fb7b5de79dc2295d41b593faf18c6ed895e0d;hp=9ae357cd9ee69e36054192e2b85619fe79a5a956;hpb=d17d2564258009373a1cc10249ad54294d298ffb;p=vchess.git diff --git a/TODO b/TODO index 9ae357cd..784a65ff 100644 --- a/TODO +++ b/TODO @@ -1,11 +1,6 @@ -WON'T IMPLEMENT: -Simultaneous games: view Game + Simultaneous, using component (One)Game -Storage: just key ID => IDs of actual games (in indexedDB) -In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) - -Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users -=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? -(Can be replaced by still separated tournament.audeR.net, using vchess credentials...) +Implement Wildebeest castle rules +=> (1, 2, 3 or 4 squares slide; randomized: may be impossible >1, but possible >4...) +getRepetitionStatus() lose or draw... (for some variants) Embedded rules language not updated when language is set (in Analyse, Game and Problems) If new live game starts in background, "new game" notify OK but not first move (not too serious however) @@ -13,9 +8,7 @@ On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm move (=> comme pour corr) + option "confirm moves in corr games"? NEW VARIANTS: -Xiangqi -Synochess -EmpireChess +Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/ https://www.chessvariants.com/other.dir/fugue.html https://www.chessvariants.com/rules/spartan-chess