X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=734ab15417fea80b0a53114f1dba1d8edef25ee6;hb=3208c66750e6a677b407267c44c35a395208c196;hp=021a237effeddfcac582314795a411deb7d6f260;hpb=c494576a9af379d88500c2e7b23428397ea749b4;p=vchess.git diff --git a/TODO b/TODO index 021a237e..734ab154 100644 --- a/TODO +++ b/TODO @@ -1,41 +1,27 @@ -Simultaneous games: view Game + Simultaneous, using component (One)Game -Storage: just key ID => IDs of actual games (in indexedDB) -In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) - -Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users -=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? - -Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) -Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) -On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" -(=> comme pour corr) + option "confirm moves in corr games"? - +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. + +NEW VARIANTS: +https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/ +--> replaced by "Joker" chess --> start on bishop of our color (instead), + moves like a Bishop + Dabbabah, can swap with a piece *on same color* (as a move) at anytime. hmm + or rather: start as in Antiking + Mesmer, in front of. moves like an amazon. swap with any color. better! +http://history.chess.free.fr/rollerball.htm + https://www.chessvariants.com/40.dir/rollerball/index.html + +https://www.pychess.org/variant/shogun https://www.chessvariants.com/other.dir/fugue.html https://www.chessvariants.com/rules/spartan-chess -https://www.chessvariants.com/mvopponent.dir/avalanche.html -https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html -https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html - -Squatter Chess: safe on last rank = win -Companion Chess : pieces of same nature don't attack each others -Crossing Chess = win when the king cross half-board -Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) -Medusa Chess = Isardam ---> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) +https://www.chessvariants.com/incinf.dir/bario.html + https://www.chessvariants.com/index/listcomments.php?order=DESC&itemid=Bario + https://www.bario-chess-checkers-chessphotography-spaceart.de/ + https://le-cdn.website-editor.net/20ef5f800ea646c29f6852cfc5ceda07/dms3rep/multi/opt/BAR028-e15a849c-960w.jpg -Kingmaker: pawns can promote also into enemy king ---> no king tracking, getCheckSquares + underCheck test all kings - -Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) ---> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings - -===== - -fanorona https://fr.wikipedia.org/wiki/Fanorona +Non-chess: +gomoku, avalam, draughts, draughts8 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 -gess https://en.wikipedia.org/wiki/Gess -weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi - first click show the stone, second click confirm the move? -avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 +Fanorona https://fr.wikipedia.org/wiki/Fanorona + (puis quand hexaboards peut-être: hexavariants + Hex) -Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes) +qoridor (wider lines in another color ?)