X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=6791298763cd05e429cb21ba27752b7d80549d43;hb=f5768809ae96cf4565c0bc3d2747ffc206837e20;hp=86a493385dd2a4b4bc800c129862f6152a4b514f;hpb=6b329865c332fcef8a09e3257b6856c4c445ccf0;p=vchess.git diff --git a/TODO b/TODO index 86a49338..67912987 100644 --- a/TODO +++ b/TODO @@ -1,49 +1,24 @@ -#Enhancements - -In Hall: at loading, if something in a tab and nothing in another (e.g. live/corr challenges), -show the other even if settings say to show the empty one. - -tabs "running" and "completed" for MyGames page (default to running if any and my turn) -"load more" option for completed games (act on corr games). - -"load more" option for problems as well: similar to news page. -Also on corr challenges. - # New variants -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html - -Rugby http://www.echecspourtous.com/?page_id=7945 - -Cannibal Chess with forced captures. +Finish first https://www.chessvariants.com/mvopponent.dir/dynamo.html +https://echekk.fr/spip.php?page=article&id_article=599 -Knightrelay: implement "official" version as Knightrelay v1 +Monster, Horde, Colorbound +https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html +https://lichess.org/analysis/horde#0 +https://greenchess.net/rules.php?v=monster +https://en.wikipedia.org/wiki/Monster_chess +https://en.wikipedia.org/wiki/Grotesque_(chess) (fun) -Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess - -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +Maxima, Interweave, Roccoco +https://www.chessvariants.com/other.dir/rococo.html +https://www.chessvariants.com/dpieces.dir/maxima/maxima.html +https://www.chessvariants.com/other.dir/interweave.html Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. - -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) - -Maxima, Interweave, Roccoco +If a pawn taken: direction of the capturer, can capture enemy. +http://www.strategems.net/sections/fairy_defs.html +Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square. -Synchrone Chess: allow to anticipate en-passant capture as well :) +Chakart :) -Dynamo chess +https://en.wikipedia.org/wiki/Fairy_chess_piece