X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=58906a83cd7a8bd2e57bb204f6593800bcf09197;hb=5c42c64e0b43ad4d687c58a6b7e9b9ac5d212e17;hp=d4e48b00d51676b4a52a8e429eab9953c71c27ee;hpb=0cfb593616e766e5f5ed693f52452dc3f6efc8fd;p=vchess.git diff --git a/TODO b/TODO index d4e48b00..58906a83 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,7 @@ -Styles must be improved (full width for smartphones, selectable text for PGN...) -Tooltip text should fade (even when mouse stay on it, especially for small screens) -Checkered stage 2: switch button at reserve position. -If a played disconnect right after opponent sent a move, it might be never received: secure this -Think about non-conventional variants with 2 kings for example: undercheck highlight? - --> underCheck should return a vector in this case. Adapt. - --> incheck should be an array of squares, in general. Think AntiKing +For animation, moves should contains "moving" and "fading" maybe... +(But it's really just for Magnetic chess) +setInterval "CRON" task in sockets.js to check connected clients +(every 1hour maybe, or more) +Systematically show init+dest squares in PGN, maybe after short notation +(2 moves list, second for de-ambiguification) +Crazyhouse: keep track of promoted pawns.