X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=51e8e48c9b67b7b6b5244185f60c43b8d949a2df;hb=f5a31ba0f98d215d432b7d3c86388af749df33a4;hp=69ecfef66f5510d55fecb528b28e75d8b67cd7b6;hpb=1aaae6ce703d43ccf4328da9b6b4dca4ed67289a;p=vchess.git diff --git a/TODO b/TODO index 69ecfef6..51e8e48c 100644 --- a/TODO +++ b/TODO @@ -1,29 +1,34 @@ -# Functionality: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well, and gameover, and newgame) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). - -# Misc: -Saw once a "double challenge" bug, one anonymous and a second one logged -Both were asked a challenge probably, and both challenges added as different ones. -=> would probably be solved by waiting for identity before adding people to people array - -Bug only in prod: observers don't see current games in live games section -also some games seem to have trouble to start... -Color bug -anonymous on game name but username OK in chat -game not showing on "live games" ... ? - # New variants 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess -Eightpieces : non-symmetric -Sym8pieces : symmetric (960) +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945 + +"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, +but the goal is still to checkmate (not lose all material). + +Cannibal Chess with forced captures. -Generator vatiant, called "Matrix" ? +Knightrelay: implement "official" version as Knightrelay v1 + +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? Peces on first rank never move but generate new pieces. Pawn don't generate. A generator captured and replaced by a similar piece does not generate. King does not generate. No castling. En passant possible? @@ -32,6 +37,8 @@ Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) +Maxima, Interweave, Roccoco -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess