X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=4a638435155791a819b2dea182872c59b8ed770b;hb=54ec15ebc0cc874cb40307d0d674964b2f0e11a4;hp=b3568538f58ee87cfd1a5898742d2d161d8d021b;hpb=9d218497ab97bc0e94ec4c1f0a40cf02df3ea0d4;p=vchess.git diff --git a/TODO b/TODO index b3568538..4a638435 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,20 @@ -Full detection of repeated positions (including turn) -In UltimaChess, consider these rules modifications: http://www.inference.org.uk/mackay/ultima/ultima.html -Reintroduce isAttackedBy in Ultima, and fix it for pawns --> underCheck + stalemate ---> take into account that an immobilized piece does not give check. -(chameleons cannot be immobilized) +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess