X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=4a638435155791a819b2dea182872c59b8ed770b;hb=54ec15ebc0cc874cb40307d0d674964b2f0e11a4;hp=8961f06087a5371a45d99bca0b8ee8040f357fdd;hpb=40367778b7c2c5412b6941874e3322e584ef1aa0;p=vchess.git diff --git a/TODO b/TODO index 8961f060..4a638435 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,20 @@ -1) abort / draw / resign: pass to opponent if online, store in game if corr -2) styling: connection indicator, names, put movesList + chat in better positions -3) complete translations, stylesheets, variants rules ... ---> publish -Later: implement analyze from position, multiple connections per SID ("double" games, simul games...) - (to allow problems links in forum) +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess