X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=4a638435155791a819b2dea182872c59b8ed770b;hb=54ec15ebc0cc874cb40307d0d674964b2f0e11a4;hp=443c8fbd4d07ead27ac310cb695a0d15a260a5c8;hpb=55d2512351780eab5b33ff1ce610bab56c36b39d;p=vchess.git diff --git a/TODO b/TODO index 443c8fbd..4a638435 100644 --- a/TODO +++ b/TODO @@ -1,34 +1,10 @@ -# Enhancements: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well, and gameover, and newgame) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). - -Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) - --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function -Will need a 'rematch' field in Game on server - -Put reserve pieces above and below the board. Center them. -Show count of remaining units as a red digit printed on the piece -(can it reach 10? theoretically yes... but then maybe we can just show "0" ?) -Grey "disabled" style for reserve pieces if none available. - # New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" - -"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, -but the goal is still to checkmate (not lose all material). - -Cannibal Chess with forced captures. +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html -Knightrelay: implement "official" version as Knightrelay v1 - -Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html +S-chess https://en.wikipedia.org/wiki/Seirawan_chess -Generator vatiant, called "Matrix" ? +Generator variant, called "Matrix" ? Peces on first rank never move but generate new pieces. Pawn don't generate. A generator captured and replaced by a similar piece does not generate. King does not generate. No castling. En passant possible? @@ -37,17 +13,8 @@ Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone -Synchrone Chess: allow to anticipate en-passant capture as well :) +Maxima, Interweave, Roccoco -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +Synchrone Chess: allow to anticipate en-passant capture as well :) -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) +Dynamo chess