X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=4a638435155791a819b2dea182872c59b8ed770b;hb=54ec15ebc0cc874cb40307d0d674964b2f0e11a4;hp=094de49695d22448fd17e4d40da277989adddf0c;hpb=c583ef1c1dfd19aee88b22c2175202fbdf4dc1c0;p=vchess.git diff --git a/TODO b/TODO index 094de496..4a638435 100644 --- a/TODO +++ b/TODO @@ -1,16 +1,7 @@ -# Improvements - -Find a way to generalize getCastleMoves and getPotentialPawnMoves, -to limit code duplication. - # New variants Landing pieces from empty board: https://www.chessvariants.com/diffsetup.dir/unachess.html -Rugby http://www.echecspourtous.com/?page_id=7945 - -Cannibal Chess with forced captures. - S-chess https://en.wikipedia.org/wiki/Seirawan_chess Generator variant, called "Matrix" ? @@ -22,16 +13,6 @@ Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) - Maxima, Interweave, Roccoco Synchrone Chess: allow to anticipate en-passant capture as well :)