X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=473ea2d017f00795e5a1f7e182ed4e157a539cea;hb=b2f43cc30477acd48ab83ed8b792dd9521dab502;hp=9c3992c730b6c19758ddd5a3935bcc763cf85b13;hpb=53814a101f5ca4e43939f9423d9c6469b158f55e;p=vchess.git diff --git a/TODO b/TODO index 9c3992c7..473ea2d0 100644 --- a/TODO +++ b/TODO @@ -1,32 +1,42 @@ -Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. -https://www.chessvariants.com/crossover.dir/koopachess.html ---> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? -+ Chakart :) +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example) -https://www.chessvariants.com/diffmove.dir/checkers.html --> move forward (Multhopp) -in 1974 by Hans Multhopp -https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" +debug import game + load -Clorange: -Clockwork Orange Chess (Fergus Duniho, -1999). https://www.chessvariants.com/other.dir/clockworkorange.html -implem : pieces code, yellow/red, easy +TODEBUG: Avalanche computer play from here +game.fen = "r2q1bnr/3pp3/n3k1p1/6Pp/3p1B1P/p5R1/1p6/4K1NR w 26 ihii 0"; +game.fenStart = "r2q1bnr/3pp3/n3k1p1/6Pp/3p1B1P/p5R1/1p6/4K1NR w 26 ihii 0"; +game.mycolor = 'w'; +Bd6,b1 then black promotes and win, but UI freezes. -https://www.chessvariants.com/difftaking.dir/replacement.html +Merge Orda + Empire + Hoppelpoppel + Newzealand getSlideNJumpMoves() into base_rules.js +=> allow to simplify getPawnMoves in RoyalRace (and some getXMoves in Shatranj) -https://www.chessvariants.com/other.dir/pocket.html -https://www.chessvariants.com/other.dir/fugue.html -https://www.chessvariants.com/rules/spartan-chess -https://www.chessvariants.com/mvopponent.dir/avalanche.html +Option "free placement" in Hidden -https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html -https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html +#New variants: +Chessplode +Tablut -===== +https://brainking.com/fr/GameRules?tp=128 Massacre Chess -gess https://en.wikipedia.org/wiki/Gess -weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi -avalam, qoridor, xiangqi, draughts, draughts8 -(puis quand hexaboards peut-être: hexavariants + Hex) -Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes) +PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html +https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) + +Coin Chess +https://msoworld.com/product/chess-variants/ +Background: Unknown inventor +Rules: +Normal rules apply except for the introduction of a coin (or counter) +Black starts by placing the coin on any unoccupied square. Play then continues with players alternating turns as in normal chess. +On their turn, a player makes any legal move but may not move onto the square where the coin has been placed. The player may move over (but not onto), the coin square. +The player ends their turn by leaving the coin where it stands or moving the coin to a different unoccupied square. +The coin can never be placed on an occupied square, and therefore cannot be used to protect a piece from capture +A player wins by checkmating the opponent. Note that the coin can be used to remove escape squares from the king. + +https://www.chessvariants.com/other.dir/nemoroth.html :-)