X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=443c8fbd4d07ead27ac310cb695a0d15a260a5c8;hb=55d2512351780eab5b33ff1ce610bab56c36b39d;hp=c5a7b0aff5694131d6673eaefa31b16acfc3fdde;hpb=90cb2a6e9fa934bfb1c1be37ca45db893526d19a;p=vchess.git diff --git a/TODO b/TODO index c5a7b0af..443c8fbd 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,53 @@ -au moins l'échange des coups en P2P ? et game chat ? +# Enhancements: +On Game page "mconnect" events => + send lastate to them (because they have the game infos) or just "your turn" - if their turn + remember them to send next "newmove" (or just "it's your turn") later - if not their turn + (=> listen for "mdisconnect" as well, and gameover, and newgame) +From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) + When quit, send mdisconnect (relayed by server if no other MyGames tab). -Use better-sqlite3 instead of node-sqlite3: -https://www.npmjs.com/package/better-sqlite3 +Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) + --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function +Will need a 'rematch' field in Game on server -Canvas for hexagonal board Vue reactivity : -https://stackoverflow.com/questions/40177493/drawing-onto-a-canvas-with-vue-js -custom directives ? +Put reserve pieces above and below the board. Center them. +Show count of remaining units as a red digit printed on the piece +(can it reach 10? theoretically yes... but then maybe we can just show "0" ?) +Grey "disabled" style for reserve pieces if none available. -Desktop notifications: -https://developer.mozilla.org/fr/docs/Web/API/notification +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" -Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets) -En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB -Import game : en local dans indexedDb, affichage dans "Games --> Imported" -Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) +"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, +but the goal is still to checkmate (not lose all material). -mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5 -(Bb3+ Kb1 Ba2#) +Cannibal Chess with forced captures. -espagnol : jugada ou movimiento ? -fin de la partida au lieu de final de partida ? +Knightrelay: implement "official" version as Knightrelay v1 -Server: -Later: use http2 -https://webapplog.com/http2-node/ -https://www.npmjs.com/package/spdy -Express 5? +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone +Synchrone Chess: allow to anticipate en-passant capture as well :) + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?)