X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=443c8fbd4d07ead27ac310cb695a0d15a260a5c8;hb=55d2512351780eab5b33ff1ce610bab56c36b39d;hp=3f79e69fe8291d16ae3e3364fa8ab317812fb671;hpb=69f3d8014e594ef949792d04d97b8286e9c2c268;p=vchess.git diff --git a/TODO b/TODO index 3f79e69f..443c8fbd 100644 --- a/TODO +++ b/TODO @@ -1,19 +1,53 @@ -Finish rules translation in Spanish +# Enhancements: +On Game page "mconnect" events => + send lastate to them (because they have the game infos) or just "your turn" - if their turn + remember them to send next "newmove" (or just "it's your turn") later - if not their turn + (=> listen for "mdisconnect" as well, and gameover, and newgame) +From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) + When quit, send mdisconnect (relayed by server if no other MyGames tab). -Design: final touch (gain extra space on top, using space on the right) -Crazyhouse: my reserve vertically on the right, opponent just below board +Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) + --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function +Will need a 'rematch' field in Game on server -Bug MarseilleRules turn issue in computer game (last move is wrong) +Put reserve pieces above and below the board. Center them. +Show count of remaining units as a red digit printed on the piece +(can it reach 10? theoretically yes... but then maybe we can just show "0" ?) +Grey "disabled" style for reserve pieces if none available. -[Site "vchess.club"] -[Variant "Marseille"] -[Date "2018-12-26"] -[White "Myself"] -[Black "Computer"] -[FenStart "nrqkbrnb/pppppppp/8/8/8/8/PPPPPPPP/RKQBNRBN"] -[Fen "1rq3nb/1pk1p1p1/1Np1p2p/p7/8/2P5/PP2P1PP/RK1B2B1 w1 1000 -"] -[Result "0-1"] +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" -1.f4 a5,h6 2.d3,c3 c6,Kc7 3.Qe3,Qe5 d6,dxe5 4.fxe5,e6 fxe6,Rxf1 5.Ng3,Nxf1 Nb6,Bg6 6.Nd2,Ne4 Bxe4,Bxd3 7.Nxd3,Nc5 Na4,Nxb6 +"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, +but the goal is still to checkmate (not lose all material). -1.f2f4 a7a5,h7h6 2.d2d3,c2c3 c7c6,d8c7 3.c1e3,e3e5 d7d6,d6e5 4.f4e5,e5e6 f7e6,f8f1 5.h1g3,g3f1 a8b6,e8g6 6.f1d2,d2e4 g6e4,e4d3 7.e1d3,d3c5 c5a4,a4b6 +Cannibal Chess with forced captures. + +Knightrelay: implement "official" version as Knightrelay v1 + +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone +Synchrone Chess: allow to anticipate en-passant capture as well :) + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?)