X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=40446dafce98f54e3216375b1542d5d40a3bc72e;hb=0e466aac11288f35b34d744b2652c7b4e9df2e24;hp=09af34fe5cfec95f42530f4098b78c097f9bdf43;hpb=6d8c4fc35e9072806f91b29874753e12942c2bae;p=xogo.git diff --git a/TODO b/TODO index 09af34f..40446da 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,12 @@ -Fix rescaling by adopting a different strategy: use mouse scroll instead, +/- 5% each time ? -Seems easier to control width/height accurately and safely in this way... +Baroque Berolina Bicolour Brotherhood +For Baroque (and Fugue and...) --> maybe a dedicated parent class ? -Impossible to play / triple move in Doublemove : turn issues, maybe because a move is sent twice to the server... -=> solution = sign (hash?) moves, and if an already received signature received again, ignore? +Go game with option oneColor (révélée à la fin phase counting -->). +Endgame :: mode "counting", déplacements libres (indépendamment de chaque coté) -add variants : Chakart first (dark,cylinder) -Dark Racing Kings ? -Checkered-Teleport ? +add variants : +Dark Racing Kings ? Checkered-Teleport ? +Hmm... non ? --> Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number -réfléchir aux animations par variante (reversi, Chakart, Atomic, ...) +==> plus simple : deux classes, images superposées.