X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=3d736583ff959b1de460bb7f68a8a2875c2aa798;hb=f5227527782de6e888c96a7772fd8fe2539523f3;hp=aed4016e6de00d9cf726a135198d22675de338ca;hpb=9618937e4a56277f35cbd2dd22078c61bb3f47d4;p=vchess.git diff --git a/TODO b/TODO index aed4016e..3d736583 100644 --- a/TODO +++ b/TODO @@ -2,23 +2,33 @@ On Game page "mconnect" events => send lastate to them (because they have the game infos) or just "your turn" - if their turn remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well) + (=> listen for "mdisconnect" as well, and gameover, and newgame) From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) When quit, send mdisconnect (relayed by server if no other MyGames tab). -And remove current "notify through newmove" on server in sockets.js - -# Images: -Color black wildebeest and camels pieces in white instead of transparent. -Color white grasshoppers as well. Adjust wormholes color and size. -Better "Check3" king images: just horizontal red bars maybe (1 to 3). -Center king image for Knightmate variant. # Misc: -Saw once a "double challenge" bug, one anonymous and a second one logged -Both were asked a challenge probably, and both challenges added as different ones. +Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) + --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function +Will need a 'rematch' field in Game on server + +Store sid on server in user, so that multi-accounts on same browser works better +(and require no more the check on names in Game in isConnected() ) # New variants 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s https://www.chessvariants.com/rules/8-piece-chess Eightpieces : non-symmetric Sym8pieces : symmetric (960) + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess