X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=3d736583ff959b1de460bb7f68a8a2875c2aa798;hb=f5227527782de6e888c96a7772fd8fe2539523f3;hp=7e9c4834e9f73b12b16fe1d08101b43d5b59545b;hpb=7ba4a5bc5b64e19a1e7f26aa232d5c50770d07ad;p=vchess.git diff --git a/TODO b/TODO index 7e9c4834..3d736583 100644 --- a/TODO +++ b/TODO @@ -2,14 +2,17 @@ On Game page "mconnect" events => send lastate to them (because they have the game infos) or just "your turn" - if their turn remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well) + (=> listen for "mdisconnect" as well, and gameover, and newgame) From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) When quit, send mdisconnect (relayed by server if no other MyGames tab). -And remove current "notify through newmove" on server in sockets.js # Misc: -Saw once a "double challenge" bug, one anonymous and a second one logged -Both were asked a challenge probably, and both challenges added as different ones. +Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) + --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function +Will need a 'rematch' field in Game on server + +Store sid on server in user, so that multi-accounts on same browser works better +(and require no more the check on names in Game in isConnected() ) # New variants 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s