X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=2fc316ba9be5bb01f7f28fb42baa0dcecced389b;hb=107dc1bd5361e2538b1551bdcc37c1e90a444b83;hp=ab06e20a9b7b6b53d37d30bda98f7c75f69263a0;hpb=de520e01c680ca3d74364f73cd29c026b86a883d;p=vchess.git diff --git a/TODO b/TODO index ab06e20a..2fc316ba 100644 --- a/TODO +++ b/TODO @@ -1,39 +1,31 @@ -# Functionality: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). -And remove current "notify through newmove" on server in sockets.js +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) -Analyse mode when launched from a position: should keep orientation ---> $route query param, "side=w or b" +https://www.chessvariants.com/crossover.dir/koopachess.html +--> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? ++ Chakart :) -Subcursor (intra move) for multi-move variants for better navigation (in BaseGame) +https://www.chessvariants.com/diffmove.dir/checkers.html --> move forward (Multhopp) +in 1974 by Hans Multhopp +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" -Allow symmetric mode in all variants (vertical symmetry for racing kings) -flag in challenge, "Symmetric: true / false", option of GenRandInitFen() +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy -# Misc: -Saw once a "double challenge" bug, one anonymous and a second one logged -Both were asked a challenge probably, and both challenges added as different ones. +https://www.chessvariants.com/difftaking.dir/replacement.html -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess -Eightpieces : non-symmetric -Sym8pieces : symmetric (960) +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html -Generator vatiant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +===== -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +weiqi, go13, go9, gomoku, reversi +avalam, qoridor, xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)