X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=2fc316ba9be5bb01f7f28fb42baa0dcecced389b;hb=107dc1bd5361e2538b1551bdcc37c1e90a444b83;hp=a4a9d5b9d80438e8d6c9bc0f35c3971951514865;hpb=26b8e4f7c71030d49e44fe1d89632ef91b886d67;p=vchess.git diff --git a/TODO b/TODO index a4a9d5b9..2fc316ba 100644 --- a/TODO +++ b/TODO @@ -1,71 +1,31 @@ -mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5 -(Bb3+ Kb1 Ba2#) +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) -// TODO: decodeURIComponent() for GET/DELETE parameters +https://www.chessvariants.com/crossover.dir/koopachess.html +--> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? ++ Chakart :) -1) Finish problems tab -2) Integrate computer play into rules tab -3) Allow correspondance play (no need for P2P: online moves through the server (which also store them)) -4) Write my-games tab (included current/finished/imported) - Use Dexie.js, or anything to store games locally -5) Write room tab - Use this: https://github.com/feross/simple-peer for online games+challenges+chat -6) Test... and publish +https://www.chessvariants.com/diffmove.dir/checkers.html --> move forward (Multhopp) +in 1974 by Hans Multhopp +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" -Finish rules translation in Spanish + improve existing ones -Design: final touch (gain extra space on top, using space on the right) -Crazyhouse: center reserves, grey if zero available, numbers superimposed -Promotions: increase pieces sizes, better background. -Code: use two spaces instead of tabs, everywhere. -Increase code line length to 100 or more? -(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) -Chat button should be more apparent after game ends (color ?) -Reinforce security for problems upload (how ?) +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy -The mode switch between human/computer/friend (+ problem) is a mess -(example: finished computer game, ongoing friend game, reload, friend game is unreachable) +https://www.chessvariants.com/difftaking.dir/replacement.html -Later: -Let choice of time control, allow correspondance play, several games at the same time -==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ -Each user would have a unique identifier stored in the client DB. -Allow to cancel games (if opponent doesn't connect again) -Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) -Index might still look the same, and variant page would have another tab "Games" -==> running, and finished (which can be deleted from local memory) -(A true analysis mode could be implemented also, to navigate in completed games --> use a button) -Allow challenging a specific player (by his chosen name) -But keep the random pairings as main playing way + always playing in ZEN mode, -except when accepting an individual challenge. +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html -style menu : surligner onglet courant +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html -Interface : - - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game") - - friend-->renommé en 'analyse' et devenant un vrai mode analyse (on garde ces trois modes ?) +===== -problèmes : récupérer 20 ou 50 depuis le serveur, puis les afficher un par un en les analysant directement, -comme sur le site de ProgramFOX ==> présentation unifiée échiquier avec instructions dessus et soluce cachée dessous - -==> il faut pouvoir faire "new Interface(variables)" pour lancer une analyse de problème sans repasser par le mode jeu... - -Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) -mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site). - -espagnol : jugada ou movimiento ? -fin de la partida au lieu de final de partida ? - -Bouton new game ==> human only. Indiquer adversaire (éventuellement), cadence (ou "infini") -Mode analyse : accessible à tout moment d'une partie (HH, ou computer) terminée. - -Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale) - -Import game : en local dans indexedDb, affichage dans "Games --> Imported" - -Checkered : si intervention d'un 3eme joueur, initialiser son temps à la moyenne des temps restants des deux autres... - -Mode contre ordinateur : seulement accessible depuis onglet "Rules" (son principal intérêt) - -Hexachess: McCooey et Shafran (deux tailles, randomisation OK) -http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html -http://www.quadibloc.com/chess/ch0401.htm +weiqi, go13, go9, gomoku, reversi +avalam, qoridor, xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)