X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=2fc316ba9be5bb01f7f28fb42baa0dcecced389b;hb=107dc1bd5361e2538b1551bdcc37c1e90a444b83;hp=2f909766386dd02cbcadb51293a6565f9e3fe933;hpb=aae89b49a846b2c101d74db7dff9151392d6db34;p=vchess.git diff --git a/TODO b/TODO index 2f909766..2fc316ba 100644 --- a/TODO +++ b/TODO @@ -1,56 +1,31 @@ -# Enhancements: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well, and gameover, and newgame) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). - -Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) - --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function -Will need a 'rematch' field in Game on server - -Put reserve pieces above and below the board. Center them. -Show count of remaining units as a red digit printed on the piece -(can it reach 10? theoretically yes... but then maybe we can just show "0" ?) -Grey "disabled" style for reserve pieces if none available. - -Finir de remplacer AJAX par fetch, puis supprimer le "preflight issue with AJAX get --> return {}" -sur le server : faire une page "index" indiquant "Mise à jour du serveur en cours - un peu de patience". - -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" - -"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, -but the goal is still to checkmate (not lose all material). - -Cannibal Chess with forced captures. - -Knightrelay: implement "official" version as Knightrelay v1 - -Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html - -Generator vatiant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. - -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. - -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone -Synchrone Chess: allow to anticipate en-passant capture as well :) - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess - -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) + +https://www.chessvariants.com/crossover.dir/koopachess.html +--> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? ++ Chakart :) + +https://www.chessvariants.com/diffmove.dir/checkers.html --> move forward (Multhopp) +in 1974 by Hans Multhopp +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" + +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy + +https://www.chessvariants.com/difftaking.dir/replacement.html + +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html + +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html + +===== + +weiqi, go13, go9, gomoku, reversi +avalam, qoridor, xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)