X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=2fc316ba9be5bb01f7f28fb42baa0dcecced389b;hb=107dc1bd5361e2538b1551bdcc37c1e90a444b83;hp=071c476fb0bd769da04699d10f53a8d08188a08d;hpb=c5fa5762dc441fb1cb669908fae01d0d128e372d;p=vchess.git diff --git a/TODO b/TODO index 071c476f..2fc316ba 100644 --- a/TODO +++ b/TODO @@ -1,42 +1,31 @@ -Finish rules translation in Spanish + improve existing ones -Design: final touch (gain extra space on top, using space on the right) -Crazyhouse: center reserves, grey if zero available, numbers superimposed -Promotions: increase pieces sizes, better background. -Code: use two spaces instead of tabs, everywhere. -Increase code line length to 100 or more? -(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) -Chat button should be more apparent after game ends (color ?) -Reinforce security for problems upload (how ?) - -The mode switch between human/computer/friend (+ problem) is a mess -(example: finished computer game, ongoing friend game, reload, friend game is unreachable) - -Later: -Let choice of time control, allow correspondance play, several games at the same time -==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ -Each user would have a unique identifier stored in the client DB. -Allow to cancel games (if opponent doesn't connect again) -Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) -Index might still look the same, and variant page would have another tab "Games" -==> running, and finished (which can be deleted from local memory) -(A true analysis mode could be implemented also, to navigate in completed games --> use a button) -Allow challenging a specific player (by his chosen name) -But keep the random pairings as main playing way + always playing in ZEN mode, -except when accepting an individual challenge. - -style menu : surligner onglet courant - -Interface : - - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game") - - friend-->renommé en 'analyse' et devenant un vrai mode analyse (on garde ces trois modes ?) - -problèmes : récupérer 20 ou 50 depuis le serveur, puis les afficher un par un en les analysant directement, -comme sur le site de ProgramFOX ==> présentation unifiée échiquier avec instructions dessus et soluce cachée dessous - -==> il faut pouvoir faire "new Interface(variables)" pour lancer une analyse de problème sans repasser par le mode jeu... - -Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) -mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site). - -espagnol : jugada ou movimiento ? -fin de la partida au lieu de final de partida ? +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) + +https://www.chessvariants.com/crossover.dir/koopachess.html +--> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? ++ Chakart :) + +https://www.chessvariants.com/diffmove.dir/checkers.html --> move forward (Multhopp) +in 1974 by Hans Multhopp +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" + +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy + +https://www.chessvariants.com/difftaking.dir/replacement.html + +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html + +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html + +===== + +weiqi, go13, go9, gomoku, reversi +avalam, qoridor, xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)