X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=27b3f8db64dfa48098047c65a93b0981704239de;hb=44e87e497eeb05eb93164337da43d51a69a9c445;hp=d4e48b00d51676b4a52a8e429eab9953c71c27ee;hpb=0cfb593616e766e5f5ed693f52452dc3f6efc8fd;p=vchess.git diff --git a/TODO b/TODO index d4e48b00..27b3f8db 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,12 @@ -Styles must be improved (full width for smartphones, selectable text for PGN...) -Tooltip text should fade (even when mouse stay on it, especially for small screens) -Checkered stage 2: switch button at reserve position. -If a played disconnect right after opponent sent a move, it might be never received: secure this -Think about non-conventional variants with 2 kings for example: undercheck highlight? - --> underCheck should return a vector in this case. Adapt. - --> incheck should be an array of squares, in general. Think AntiKing +For animation, moves should contains "moving" and "fading" maybe... +(But it's really just for Magnetic chess) +setInterval "CRON" task in sockets.js to check connected clients +(every 1hour maybe, or more) +Systematically show init+dest squares in PGN, maybe after short notation +(2 moves list, second for de-ambiguification) +Button to show all pieces that can move (next to expert mode; change icons) + +Bugs, limitations: + - switching chess when castling: show 2 promotion kings (??) + - Crazyhouse: TODO = keep track of promoted pawns. + - Checkered: implement stage 2 ?!