X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=22527be5127bfa1aacf5a5ce2bd8bdf821e8ae3d;hb=55cbcd88f278d4861f3f1beb8f9725d572f548f0;hp=58906a83cd7a8bd2e57bb204f6593800bcf09197;hpb=5c42c64e0b43ad4d687c58a6b7e9b9ac5d212e17;p=vchess.git diff --git a/TODO b/TODO index 58906a83..22527be5 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,20 @@ -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Systematically show init+dest squares in PGN, maybe after short notation -(2 moves list, second for de-ambiguification) -Crazyhouse: keep track of promoted pawns. +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess + +Omega chess (ask first)