X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=22527be5127bfa1aacf5a5ce2bd8bdf821e8ae3d;hb=55cbcd88f278d4861f3f1beb8f9725d572f548f0;hp=1fd349b81112b0e59cfd0f6457b99fadc87f6291;hpb=7769191167d394c3b52625dae62b4af93803d656;p=vchess.git diff --git a/TODO b/TODO index 1fd349b8..22527be5 100644 --- a/TODO +++ b/TODO @@ -2,10 +2,6 @@ Landing pieces from empty board: https://www.chessvariants.com/diffsetup.dir/unachess.html -Rugby http://www.echecspourtous.com/?page_id=7945 - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess - Generator variant, called "Matrix" ? Peces on first rank never move but generate new pieces. Pawn don't generate. A generator captured and replaced by a similar piece does not generate. @@ -15,18 +11,10 @@ Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) - Maxima, Interweave, Roccoco Synchrone Chess: allow to anticipate en-passant capture as well :) Dynamo chess + +Omega chess (ask first)