X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=1fd349b81112b0e59cfd0f6457b99fadc87f6291;hb=5668f4ddc47487f7b7316ac005ba5627285d73ec;hp=9fec5b71b73605c6ead05e948a745568b9586e32;hpb=b9a5fe01da415dfbea740651c04e6e10dace2c21;p=vchess.git diff --git a/TODO b/TODO index 9fec5b71..1fd349b8 100644 --- a/TODO +++ b/TODO @@ -1,31 +1,12 @@ -# Functionality: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). -And remove current "notify through newmove" on server in sockets.js - -Analyse mode when launched from a position: should keep orientation ---> $route query param, "side=w or b" - -Subcursor (intra move) for multi-move variants for better navigation (in BaseGame) - -Allow symmetric mode in all variants (vertical symmetry for racing kings) -flag in challenge, "Symmetric: true / false", option of GenRandInitFen() +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html -# Misc: -Saw once a "double challenge" bug, one anonymous and a second one logged -Both were asked a challenge probably, and both challenges added as different ones. +Rugby http://www.echecspourtous.com/?page_id=7945 -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess -Eightpieces : non-symmetric -Sym8pieces : symmetric (960) +S-chess https://en.wikipedia.org/wiki/Seirawan_chess -Generator vatiant, called "Matrix" ? +Generator variant, called "Matrix" ? Peces on first rank never move but generate new pieces. Pawn don't generate. A generator captured and replaced by a similar piece does not generate. King does not generate. No castling. En passant possible? @@ -34,4 +15,18 @@ Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess