X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=0e5d0fd2fcc8e21fc13b68e5172fbd517be44e57;hb=ffeaef854d80445ef87f2cdf4fe71d60347a81bf;hp=8ac83a082fee86d9006ba94e6246d59379c71fe2;hpb=28b32b4fc7c23b1c72bed68e1897576c5be46c3d;p=vchess.git diff --git a/TODO b/TODO index 8ac83a08..0e5d0fd2 100644 --- a/TODO +++ b/TODO @@ -1,41 +1,35 @@ -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) -"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, -but the goal is still to checkmate (not lose all material). +https://www.chessvariants.com/crossover.dir/koopachess.html +--> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? ++ Chakart :) -Cannibal Chess with forced captures. +https://www.chessvariants.com/diffmove.dir/checkers.html --> move forward (Multhopp) +in 1974 by Hans Multhopp +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" -Knightrelay: implement "official" version as Knightrelay v1 +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy -Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html +https://www.chessvariants.com/difftaking.dir/replacement.html -Generator vatiant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone -Synchrone Chess: allow to anticipate en-passant capture as well :) +===== -S-chess https://en.wikipedia.org/wiki/Seirawan_chess - -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) - -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html - -Rugby http://www.echecspourtous.com/?page_id=7945 +fanorona https://fr.wikipedia.org/wiki/Fanorona +Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 +gess https://en.wikipedia.org/wiki/Gess +weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi + first click show the stone, second click confirm the move? +avalam, qoridor, xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)