X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=094de49695d22448fd17e4d40da277989adddf0c;hb=c583ef1c1dfd19aee88b22c2175202fbdf4dc1c0;hp=ebfc70e51684fd013fccdb8f91085574b9d78454;hpb=bdb1f12dbb7e2d72ce3a0803a0cf2626e1f821e0;p=vchess.git diff --git a/TODO b/TODO index ebfc70e5..094de496 100644 --- a/TODO +++ b/TODO @@ -1,2 +1,39 @@ -PGN text is not selectable on desktop computer (understand why?!) -Mode expert: game.js, button on top (with online indicator) +# Improvements + +Find a way to generalize getCastleMoves and getPotentialPawnMoves, +to limit code duplication. + +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945 + +Cannibal Chess with forced captures. + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess