X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=094de49695d22448fd17e4d40da277989adddf0c;hb=c583ef1c1dfd19aee88b22c2175202fbdf4dc1c0;hp=4d99536b5c3e08e1b40507419de3c48b060cc743;hpb=1a788978e3682ab54b77af3edfe38e0b371edbc4;p=vchess.git diff --git a/TODO b/TODO index 4d99536b..094de496 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,39 @@ -global lang cookie, + display (remember in each variant what is shown...) -translations (how ? switch on index page only, then find ideas...) -for each variant, adapt FEN (Crazyhouse, Grand, Loser, ...) -Improve style for various screen sizes +# Improvements + +Find a way to generalize getCastleMoves and getPotentialPawnMoves, +to limit code duplication. + +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945 + +Cannibal Chess with forced captures. + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess