X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=094de49695d22448fd17e4d40da277989adddf0c;hb=c583ef1c1dfd19aee88b22c2175202fbdf4dc1c0;hp=3d736583ff959b1de460bb7f68a8a2875c2aa798;hpb=f5227527782de6e888c96a7772fd8fe2539523f3;p=vchess.git diff --git a/TODO b/TODO index 3d736583..094de496 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,19 @@ -# Functionality: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well, and gameover, and newgame) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). - -# Misc: -Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) - --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function -Will need a 'rematch' field in Game on server - -Store sid on server in user, so that multi-accounts on same browser works better -(and require no more the check on names in Game in isConnected() ) +# Improvements + +Find a way to generalize getCastleMoves and getPotentialPawnMoves, +to limit code duplication. # New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess -Eightpieces : non-symmetric -Sym8pieces : symmetric (960) +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945 + +Cannibal Chess with forced captures. + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess -Generator vatiant, called "Matrix" ? +Generator variant, called "Matrix" ? Peces on first rank never move but generate new pieces. Pawn don't generate. A generator captured and replaced by a similar piece does not generate. King does not generate. No castling. En passant possible? @@ -29,6 +22,18 @@ Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess