X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=071c476fb0bd769da04699d10f53a8d08188a08d;hb=c5fa5762dc441fb1cb669908fae01d0d128e372d;hp=1aae2fb1ed490c7e9d1a0c277c4ad8ce19b9bce2;hpb=e64084dac6a278439e407733c69c324b8282900a;p=vchess.git diff --git a/TODO b/TODO index 1aae2fb1..071c476f 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,42 @@ -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Button to show all pieces that can move (next to expert mode; change icons) -Some bots are very weak, others quite slow... +Finish rules translation in Spanish + improve existing ones +Design: final touch (gain extra space on top, using space on the right) +Crazyhouse: center reserves, grey if zero available, numbers superimposed +Promotions: increase pieces sizes, better background. +Code: use two spaces instead of tabs, everywhere. +Increase code line length to 100 or more? +(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) +Chat button should be more apparent after game ends (color ?) +Reinforce security for problems upload (how ?) + +The mode switch between human/computer/friend (+ problem) is a mess +(example: finished computer game, ongoing friend game, reload, friend game is unreachable) + +Later: +Let choice of time control, allow correspondance play, several games at the same time +==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ +Each user would have a unique identifier stored in the client DB. +Allow to cancel games (if opponent doesn't connect again) +Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) +Index might still look the same, and variant page would have another tab "Games" +==> running, and finished (which can be deleted from local memory) +(A true analysis mode could be implemented also, to navigate in completed games --> use a button) +Allow challenging a specific player (by his chosen name) +But keep the random pairings as main playing way + always playing in ZEN mode, +except when accepting an individual challenge. + +style menu : surligner onglet courant + +Interface : + - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game") + - friend-->renommé en 'analyse' et devenant un vrai mode analyse (on garde ces trois modes ?) + +problèmes : récupérer 20 ou 50 depuis le serveur, puis les afficher un par un en les analysant directement, +comme sur le site de ProgramFOX ==> présentation unifiée échiquier avec instructions dessus et soluce cachée dessous + +==> il faut pouvoir faire "new Interface(variables)" pour lancer une analyse de problème sans repasser par le mode jeu... + +Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) +mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site). + +espagnol : jugada ou movimiento ? +fin de la partida au lieu de final de partida ?