X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=049e058a3ee66d8f954136b7720ddf9dbb6e7de1;hb=27f8ec06d6cc76186d157bbabbcec0b35fa73ca3;hp=d8f28b4e213fdad80b9a1f4f5d195f77a4a7974a;hpb=dac395887d96e2d642b209c6db6aaacc3ffacb34;p=vchess.git diff --git a/TODO b/TODO index d8f28b4e..049e058a 100644 --- a/TODO +++ b/TODO @@ -1 +1,52 @@ -Translations (including About page), refresh rules +# Enhancements: +On Game page "mconnect" events => + send lastate to them (because they have the game infos) or just "your turn" - if their turn + remember them to send next "newmove" (or just "it's your turn") later - if not their turn + (=> listen for "mdisconnect" as well, and gameover, and newgame) +From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) + When quit, send mdisconnect (relayed by server if no other MyGames tab). + +Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) + --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function +Will need a 'rematch' field in Game on server + +Put reserve pieces above and below the board. Center them. +Show count of remaining units as a red digit printed on the piece +(can it reach 10? theoretically yes... but then maybe we can just show "0" ?) +Grey "disabled" style for reserve pieces if none available. + +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" + +"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, +but the goal is still to checkmate (not lose all material). + +Cannibal Chess with forced captures. + +Knightrelay: implement "official" version as Knightrelay v1 + +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?)