X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=021a237effeddfcac582314795a411deb7d6f260;hb=c494576a9af379d88500c2e7b23428397ea749b4;hp=d0cca4a4a896b79c80994cafb61ca3a3ad3a6a9e;hpb=ff8100f795dc70eeb67120fd34573d9e62dc9d8f;p=vchess.git diff --git a/TODO b/TODO index d0cca4a4..021a237e 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,34 @@ +Simultaneous games: view Game + Simultaneous, using component (One)Game +Storage: just key ID => IDs of actual games (in indexedDB) +In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) + +Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users +=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? + Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" (=> comme pour corr) + option "confirm moves in corr games"? -https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" -in 1974 by Hans Multhopp - -Clorange: -Clockwork Orange Chess (Fergus Duniho, -1999). https://www.chessvariants.com/other.dir/clockworkorange.html -implem : pieces code, yellow/red, easy - -https://www.chessvariants.com/difftaking.dir/replacement.html - -https://www.chessvariants.com/other.dir/pocket.html https://www.chessvariants.com/other.dir/fugue.html https://www.chessvariants.com/rules/spartan-chess https://www.chessvariants.com/mvopponent.dir/avalanche.html - https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html +Squatter Chess: safe on last rank = win +Companion Chess : pieces of same nature don't attack each others +Crossing Chess = win when the king cross half-board +Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) +Medusa Chess = Isardam +--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) + +Kingmaker: pawns can promote also into enemy king +--> no king tracking, getCheckSquares + underCheck test all kings + +Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) +--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings + ===== fanorona https://fr.wikipedia.org/wiki/Fanorona