X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=021a237effeddfcac582314795a411deb7d6f260;hb=c494576a9af379d88500c2e7b23428397ea749b4;hp=9543164092f96d403f8280793ffb51c2e04d896e;hpb=63ca2b89cfe577efd168c6b2e26750cb01b66d64;p=vchess.git diff --git a/TODO b/TODO index 95431640..021a237e 100644 --- a/TODO +++ b/TODO @@ -1,45 +1,41 @@ -au moins l'échange des coups en P2P ? et game chat ? -surligner "hall" (menu) si nouveau défi perso (reçu) et pas affichage courant -de même surligner "my games" si c'est à nous de jouer dans une partie (corr) - -Click elsewhere make modal disappear (for now: Esc key works...) - -Use better-sqlite3 instead of node-sqlite3: -https://www.npmjs.com/package/better-sqlite3 - -Canvas for hexagonal board Vue reactivity : -https://stackoverflow.com/questions/40177493/drawing-onto-a-canvas-with-vue-js -custom directives ? - -Desktop notifications: -https://developer.mozilla.org/fr/docs/Web/API/notification - -Think about this: -https://alligator.io/vuejs/component-communication/ -https://alligator.io/vuejs/global-event-bus/ - -Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets) -En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB -les parties par correspondance survivent 7 jours après la fin de partie - -mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5 -(Bb3+ Kb1 Ba2#) - -Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) - -espagnol : jugada ou movimiento ? -fin de la partida au lieu de final de partida ? - -Mode new game contre un ami comme sur lichess ? - -Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale) - -Import game : en local dans indexedDb, affichage dans "Games --> Imported" - -Hexachess: McCooey et Shafran (deux tailles, randomisation OK) -http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html -http://www.quadibloc.com/chess/ch0401.htm - -Inspiration for refactor: -https://github.com/triestpa/Vue-Chess/blob/master/src/components/chessboard/chessboard.js -https://github.com/gustaYo/vue-chess +Simultaneous games: view Game + Simultaneous, using component (One)Game +Storage: just key ID => IDs of actual games (in indexedDB) +In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) + +Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users +=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? + +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) +Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" +(=> comme pour corr) + option "confirm moves in corr games"? + +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html + +Squatter Chess: safe on last rank = win +Companion Chess : pieces of same nature don't attack each others +Crossing Chess = win when the king cross half-board +Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) +Medusa Chess = Isardam +--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) + +Kingmaker: pawns can promote also into enemy king +--> no king tracking, getCheckSquares + underCheck test all kings + +Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) +--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings + +===== + +fanorona https://fr.wikipedia.org/wiki/Fanorona +Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 +gess https://en.wikipedia.org/wiki/Gess +weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi + first click show the stone, second click confirm the move? +avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)