X-Git-Url: https://git.auder.net/?a=blobdiff_plain;ds=sidebyside;f=server%2Froutes%2Fgames.js;h=a86a76ddedce9301a40c44232774252373f45356;hb=584f81b93154313a3856112400b7df98e0eb2632;hp=4000ac782de881ab671beef519c3f76bdb328ad7;hpb=23ecf00824691b5622b468e0409fc543c87d75dc;p=vchess.git diff --git a/server/routes/games.js b/server/routes/games.js index 4000ac78..a86a76dd 100644 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -8,14 +8,15 @@ const params = require("../config/parameters"); // From main hall, start game between players 0 and 1 router.post("/games", access.logged, access.ajax, (req,res) => { const gameInfo = req.body.gameInfo; + // Challenge ID is provided if game start from Hall: const cid = req.body.cid; if ( Array.isArray(gameInfo.players) && - gameInfo.players.some(p => p.id == req.userId) && - cid.toString().match(/^[0-9]+$/) && + gameInfo.players.some(p => p.uid == req.userId) && + (!cid || cid.toString().match(/^[0-9]+$/)) && GameModel.checkGameInfo(gameInfo) ) { - ChallengeModel.remove(cid); + if (!!cid) ChallengeModel.remove(cid); GameModel.create( gameInfo.vid, gameInfo.fen, gameInfo.cadence, gameInfo.players, (err,ret) => { @@ -35,7 +36,7 @@ router.get("/games", access.ajax, (req,res) => { { if (gameId.match(/^[0-9]+$/)) { - GameModel.getOne(gameId, false, (err,game) => { + GameModel.getOne(gameId, (err,game) => { res.json({game: game}); }); } @@ -57,14 +58,19 @@ router.get("/games", access.ajax, (req,res) => { // FEN update + score(Msg) + draw status / and new move + chats router.put("/games", access.logged, access.ajax, (req,res) => { const gid = req.body.gid; - const obj = req.body.newObj; + let obj = req.body.newObj; if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj)) { GameModel.getPlayers(gid, (err,players) => { - if (players.some(p => p.uid == req.userId)) - { + const myIdx = players.findIndex(p => p.uid == req.userId) + if (myIdx >= 0) { + // Did I mark the game for deletion? + if (!!obj.removeFlag) { + obj.deletedBy = ["w","b"][myIdx]; + delete obj["removeFlag"]; + } GameModel.update(gid, obj, (err) => { - if (!err && (obj.move || obj.score)) + if (!err && (!!obj.move || !!obj.score)) { // Notify opponent if he enabled notifications: const oppid = players[0].uid == req.userId