X-Git-Url: https://git.auder.net/?a=blobdiff_plain;ds=sidebyside;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=2897b1cd00f6abd5d0c61d8e488075f71be54dab;hb=1221ac47836806efb287b0323b92957d9129c653;hp=8e8e277009e1a95f26f2ad861b3f5832b4edf303;hpb=46302e643947a66a5593a8eb1140d314effcea95;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 8e8e2770..2897b1cd 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,4 +1,3 @@ -// TODO: use indexedDB instead of localStorage? (more flexible: allow several games) Vue.component('my-game', { data: function() { return { @@ -16,11 +15,13 @@ Vue.component('my-game', { seek: false, fenStart: "", incheck: [], + pgnTxt: "", expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false, + gameId: "", //used to limit computer moves' time }; }, render(h) { - let [sizeX,sizeY] = VariantRules.size; + const [sizeX,sizeY] = VariantRules.size; // Precompute hints squares to facilitate rendering let hintSquares = doubleArray(sizeX, sizeY, false); this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); @@ -127,7 +128,10 @@ Vue.component('my-game', { this.choices.map( m => { //a "choice" is a move return h('div', { - 'class': { 'board': true }, + 'class': { + 'board': true, + ['board'+sizeY]: true, + }, style: { 'width': (100/this.choices.length) + "%", 'padding-bottom': (100/this.choices.length) + "%", @@ -135,8 +139,9 @@ Vue.component('my-game', { }, [h('img', { - attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, - 'class': { 'choice-piece': true, 'board': true }, + attrs: { "src": '/images/pieces/' + + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, + 'class': { 'choice-piece': true }, on: { "click": e => { this.play(m); this.choices=[]; } }, }) ] @@ -169,10 +174,12 @@ Vue.component('my-game', { { 'class': { 'piece': true, - 'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, + 'ghost': !!this.selectedPiece + && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, }, attrs: { - src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg", + src: "/images/pieces/" + + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg", }, } ) @@ -201,6 +208,7 @@ Vue.component('my-game', { { 'class': { 'board': true, + ['board'+sizeY]: true, 'light-square': (i+j)%2==0 && (this.expert || !highlight), 'dark-square': (i+j)%2==1 && (this.expert || !highlight), 'highlight': !this.expert && highlight, @@ -216,36 +224,55 @@ Vue.component('my-game', { ); }), choices] ); - actionArray.push( - h('button', - { - on: { click: this.resign }, - attrs: { "aria-label": 'Resign' }, - 'class': { - "tooltip":true, - "bottom": true, + if (this.mode != "idle") + { + actionArray.push( + h('button', + { + on: { click: this.resign }, + attrs: { "aria-label": 'Resign' }, + 'class': { + "tooltip":true, + "bottom": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "flag")]) - ); + [h('i', { 'class': { "material-icons": true } }, "flag")]) + ); + } elementArray.push(gameDiv); - // if (!!vr.reserve) - // { - // let reserve = h('div', - // {'class':{'game':true}}, [ - // h('div', - // { 'class': { 'row': true }}, - // [ - // h('div', - // {'class':{'board':true}}, - // [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})] - // ) - // ] - // ) - // ], - // ); - // elementArray.push(reserve); - // } + if (!!this.vr.reserve) //TODO: table, show counts for reserve pieces + //