X-Git-Url: https://git.auder.net/?a=blobdiff_plain;ds=sidebyside;f=client%2Fsrc%2Fviews%2FRules.vue;h=dc96ffb40a07c72b06f745c7197c436f47a037fc;hb=2fac4d67083700a1f1e85ed8662c176c24cdea6b;hp=d96f1edc7afd442882fbcabf566d115c5a7f01b4;hpb=d2edca6dfaafed2d1ab8d5941dbb77ed801798f6;p=vchess.git diff --git a/client/src/views/Rules.vue b/client/src/views/Rules.vue index d96f1edc..dc96ffb4 100644 --- a/client/src/views/Rules.vue +++ b/client/src/views/Rules.vue @@ -44,6 +44,7 @@ import ComputerGame from "@/components/ComputerGame.vue"; import { store } from "@/store"; import { replaceByDiag } from "@/utils/printDiagram"; import { CompgameStorage } from "@/utils/compgameStorage"; +import afterRawLoad from "@/utils/afterRawLoad"; export default { name: "my-rules", components: { @@ -77,19 +78,13 @@ export default { }, content: function() { if (!this.gameInfo.vname) return ""; //variant not set yet - // (AJAX) Request to get rules content (plain text, HTML) return ( - require( - "raw-loader!@/translations/rules/" + - this.gameInfo.vname + "/" + - this.st.lang + ".pug" - ) - // Next two lines fix a weird issue after last update (2019-11) - .replace(/\\n/g, " ") - .replace(/\\"/g, '"') - .replace('module.exports = "', "") - .replace(/"$/, "") - .replace(/(fen:)([^:]*):/g, replaceByDiag) + afterRawLoad( + require( + "raw-loader!@/translations/rules/" + + this.gameInfo.vname + "/" + this.st.lang + ".pug" + ).default + ).replace(/(fen:)([^:]*):/g, replaceByDiag) ); } }, @@ -99,6 +94,10 @@ export default { else if (this.gameInProgress) this.display = "computer"; }, re_setVariant: async function(vname) { + const key = "rr_" + vname; + if (!localStorage.getItem(key)) + // Mark rules as "read" + localStorage.setItem(key, '1'); await import("@/variants/" + vname + ".js") .then((vModule) => { this.V = window.V = vModule[vname + "Rules"]; @@ -124,9 +123,8 @@ export default { // NOTE: game might be null this.$refs["compgame"].launchGame(game); }); - } else { - this.$refs["compgame"].launchGame(); } + else this.$refs["compgame"].launchGame(); }, // The user wants to stop the game: stopGame: function() {